House Rules Wild-card poker · PokerPhil Gawron
Chapter 3

Hand Rankings & Tie-Breaking Rules

The eleven House Rules hand ranks, the wild-card definitions, and how ties get settled.

If you don’t know the value of each poker hand, you’re going to have a hard time winning. We found a perverse pleasure in watching someone call a hand inferior to the one they actually held. So we created a few special rules for calling your hand.

The Cardinal Rule: A player’s hand is only as good as the one they call. Once another player calls their hand, it cannot be changed. Before anyone else calls, a player may correct an under-call; after that, the call stands. An over-call must be corrected to the best hand the player can actually show (or a lower hand they declare).

The eleven House Rules hand ranks — Five of a Kind (1) down to High Card (11)
The eleven House Rules hand ranks — Five of a Kind (1) down to High Card (11)

Hand Hierarchy (Highest to Lowest)

Rank Hand Description
1 Five of a Kind Five cards of the same rank — requires wild cards
2 Royal Flush Ace-high straight flush (A K Q J 10, same suit)
3 Straight Flush Five cards of the same suit in sequence
4 Four of a Kind Four cards of the same rank
5 Full House Three of one rank + two of another
6 Flush Five cards of the same suit (any sequence)
7 Straight Five cards in sequence (any suits)
8 Three of a Kind Three cards of the same rank
9 Two Pair Two cards of one rank + two of another
10 One Pair Two cards of the same rank
11 High Card (Runt) Highest single card — no hand made

Aces play high or low in a straight: 10-J-Q-K-A and A-2-3-4-5 both count.

Breaking a Tie

Apply these tests in order. Stop at the first one that separates the hands.

Winning hand at left; losing hand at right.

1. Hand rank

The higher-ranking hand always wins, whatever it is made of.

Three of a Kind beats Two Pair

2. Rank within the hand

Same hand type? Compare the ranks that make it.

Pair of Kings beats Pair of Queens

3. Kicker

Same pair? Compare the cards left over, highest first.

Ace kicker beats Queen kicker

Breaking a Tie — Continued

Apply these tests in order. Stop at the first one that separates the hands.

Winning hand at left; losing hand at right.

4. More naturals

The hand using fewer wild cards wins.

Natural trip nines beat trips made with a wild

5. Wild card value

Higher face value of the wild card itself wins.

A 9 acting wild beats a 3 acting wild

6. Suit

Still tied after every test above — compare the suit of the highest-ranking card in each hand. If several cards share that rank, use the highest suit among them.

Spades > Hearts > Diamonds > Clubs

Wild Card Definitions

  • Wild Card: Can be any card, including duplicates already held (making five-of-a-kind and triple-ace-high flushes possible).

  • Wild Bug: Can only be a card you don’t already hold — five aces are impossible with a Wild Bug.

Wild Card — Five Aces Are Legal

Both deuces become aces. Five of a kind and triple-ace-high flushes are possible.
Both deuces become aces. Five of a kind and triple-ace-high flushes are possible.

Wild Bug — Five Aces Are Impossible

All four aces are already held, so the bug cannot become a fifth. Four aces is the ceiling.
All four aces are already held, so the bug cannot become a fifth. Four aces is the ceiling.

A Wild Card can duplicate a card in your hand; a Wild Bug cannot. The dealer must state which is in play when calling the game.